Three things decide a games rower, and the second one is the one people regret ignoring. Here is what the makers publish about the three picks.
Published resistance type, monitor, membership cost and mains-power requirement for the three picks on this page| Machine | Resistance | Monitor as published | Membership | Needs mains power |
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| Aviron Strong Series | air+magnetic | 22" HD touchscreen | $29/mo | Yes |
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| Concept2 RowErg | air | PM5, Bluetooth + ANT+ | None | No |
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| Aviron StrongGo | air+magnetic | Bring your own iPad | $29/mo | Yes |
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1. Whether the games are the product or a feature. On the Aviron machines the games are the reason the machine exists: Aviron publishes its library as eight categories covering games, live competition, streaming apps, scenic rows and coached classes, and prices it at $29 a month or about $24 on an annual plan — the lowest recurring bill of any screen rower we cover. On the RowErg the games are a feature of a monitor you were buying anyway. Concept2’s own PM5 documentation describes a Fish Game built around modulating intensity, a Darts game that rewards a consistent tempo and power output, and Target Training, and states that the work you do in them is saved like any other workout. Two very different propositions, and the second one is free.
2. What happens when you stop paying. Settle this before the novelty wears off, because it decides what you own in year three. Aviron’s games live behind the membership, so the day you cancel, the machine keeps rowing and the games stop. The PM5 games are stored on the monitor itself, so there is nothing to cancel and nothing to lose. If the games are the only reason you will train, pay the membership happily and treat it as the cost of sessions you will actually do. If you suspect you will use them for three months and then row to a podcast, buy the machine whose entertainment has no renewal date. The wider version of that argument is on rowing machines with no subscription, and the arithmetic is on five-year cost.
3. Whether a game can actually move the resistance. A game that asks you to sprint is only interesting if the machine answers. Both Aviron machines publish a combined air and magnetic system reaching up to 100 lb of resistance, which is why their games can ask for a genuine surge. The RowErg is air throughout, so resistance rises with effort on its own — pull harder and the flywheel pushes back harder, which is exactly what the Fish Game is built around. A budget magnetic rower, by contrast, has a ceiling set by the level you selected, and no software changes that. The mechanism is in air vs magnetic.
The games-first machine you cannot buy on Amazon
The obvious omission from the picks above is Ergatta, and it is one we should explain rather than hide. Ergatta is the most games-first rower on the market: it is a WaterRower underneath with a screen on the front, and its membership is built around races and game-style challenges rather than instructors. It is also sold direct only, so there is no Amazon listing, no live price here and no buy button — which is why it is not in the ranked table. We cover it anyway at the Ergatta review, and the head-to-head most people want is Hydrow vs Ergatta. If a games-led water rower is what you want and buying direct is fine, read those two and ignore this page’s ranking.
What a games rower does not fix
It does not fix bad form, and it can quietly make it worse. A scoring system rewards whatever it measures, which on these machines is power and consistency — and the fastest way to produce power badly is to open your back early and pull with your arms. Before you chase a leaderboard, spend one session on rowing machine form and one on the common mistakes. The score will go up anyway, and your back will thank you for it.
It does not fix a machine that does not fit the room either. Both Aviron machines are 84 inches long, the Strong Series is 27 inches wide, they weigh 105 to 114 lb, and both need a mains socket. The RowErg is 96 inches long in use and needs no power at all. Measure the floor before you shop for a games library — space requirements covers what a published footprint actually means once you add room to row.
How to choose in one paragraph
If the games are the reason you are buying a rower at all, buy the Aviron Strong Series: the biggest published games library here, up to 100 lb of resistance for a game to pull against, a 22-inch screen and the lowest membership of any connected machine we cover. If you want games but not a subscription, buy the Concept2 RowErg — the PM5’s games are free, saved to the monitor, and sit on the machine that wins almost every other page on this site. If you like Aviron’s library but refuse to pay for a screen you already own, the StrongGo is the same dual-resistance machine with your tablet doing the display work, and the highest published user capacity here at 507 lb. For a games-led water rower, read the Ergatta review and buy direct.
Two neighbouring pages if this one has not settled it: best connected rowing machines covers the class-led screens this page deliberately excludes, and rowing machine appscovers the third route — a plain machine plus software you choose yourself, which is how most people end up rowing in the long run.